THE PIT NEVER ENDS. YOU NEVER STOP FALLING.
You rappel down the Hollow's endless shaft, past screaming walls of living dark.
TAP ANYWHERE to fire the ray gun — a laser beam flashes from the muzzle straight through your tap to the screen edge. No cooldown: one power shell per flight-segment. A miss or a decoy spends the shell — a dry-fired empty gun only sparks. ECHO MIMICS flicker — decoys only waste your shell.
Bag the quota each depth band: 6, then 7, then 8 of 8. Miss it and the pit keeps falling without you.
Practice expedition only — no wallet, nothing is minted. Each run is one endless fall: eight flight-segments per depth band. The six Hollow flyers and the hound are drawn in-code; final NFT art ships after playtest approval.
FIELD MANUAL
THE HOLLOW · ENDLESS SHAFT
THE FALL. You never land. The shaft scrolls forever — looping rock, parallax cracks, passing formations. Depth bands of eight flight-segments each.
THE RAY GUN. Tap anywhere (or SPACE) to fire. The beam is instant — it flashes from the muzzle through your tap point to the screen edge and zaps the nearest flyer anywhere along that line. No cooldown: one power shell per flight-segment. A miss or a decoy spends the shell; an empty gun only sparks.
THE FLYERS. Six bat-like species ride the shaft drafts — swooping, circling, darting off the walls, wings beating the whole way. Faster flyer = more points. MAWFALL takes 2 shells and staggers on the first.
THE DECOYS. Echo Mimics (they flicker), Cave Wraiths, Stonechips. Shooting one only wastes your shell — the hound snickers.
THE HOUND. Rides the parallel line. He reels in every catch and laughs at you when a trophy escapes.
THE BANDS. Quota per band: 6 / 7 / 8 of 8. Miss a quota and the fall fades to black.